
Nintendo has the number one selling console on the planet, but it is nothing close to perfect. Today we are going to delve into the world of Wii and see what the system needs to keep the party going for years to come. From "mature" titles to Wii space issues, and poorly developed graphic engines, these issues will be addressed. We need to look at the future to see if Wii will last.
On May 12th, 2008 Nintendo finally released two major Wii Channels in North America. These two huge channels were none other than the Everybody's Nintendo Channel. This channel is used to promote new games, show video advertisements and even DS downloadable demos. The other channel is the long awaited Wii Ware channel designed in the vein of Xbox Live Arcade titles. (The channel which of course can be found by going to the Wii Shop.) These are original titles that can be downloaded and played on the Nintendo Wii for a certain amount of points. May 12th should have be a great day for Wii players around North America, but instead for many it became a day of frustration.
This frustration comes in the form of a message that sounds a lot like this " Your Wii has run out of memory. Please go back to the main menu and make space available". The question that runs through a lot of gamers minds when talking about Nintendo is who exactly is Nintendo targeting? Some would say that Nintendo has forgotten about the gamer and is focusing on the their new blue ocean strategy. What this means is that Nintendo is looking to encompass the inner child in all, not just the "hardcore". This means that Nintendo is putting all their attention on the pick up and play market, this would suggest that the Big N cares more about the Soccer Mom's that play Wii Fit and Wii Sports than the young adults playing Metroid Prime 3 Corruption. Nintendo has done nothing on the surface to show gamers different though, Nintendo Europe marketing director Laurent Fischer has even gone as far as saying this now infamous quote "The only Wii owners that encounter problems with the console's 512MB of internal storage are geeks and otaku". To many in the gaming community this shows Nintendo's stubbornness and lack of forward thinking. To even further the argument, Nintendo E3 press conference was nothing short of spiting in the faces of core gamers. Nintendo did not announce anything for the core audience besides Wii Speak (a device that allows people to speak to others online), Wii Motion Plus (another device that allows the Wii remote to do true 1:1 motion.), and Animal Crossing City Folk. Out of all those "big" announcement only one was an actually game. Its seems as if Nintendo has dropped the ball in a big way and now were are going to what Wii need now.
Issue #1 Wii Memory:
We have the Virtual Console which have classics from Super Mario Bros. 3 to the rare never released games like Sin & Punishment. At the beginning there was no issue of space but now its not just Virtual Console classics from NES to SNES which take up little space, as we now have N64, NEO GEO, and TurboGrafx 16 games that just eat up that 512MB flash memory. It does not stop there though; with the release of new channels like Check Mii Out, Everybody Votes Channel, and Internet Channel some of those take up five times the size of any Virtual Console game. To make matters worse, Wii Ware was launched. These original games for Wii are great but when game when a game like Final Fantasy Crystal Chronicles My Life as a King can take up almost all your free space on the Wii, that is just wrong. This is no longer a "hardcore" gaming issue, this is to hurting Nintendo's future of competing on an global level. If people have to delete a game every time they want a new one people are just going to stop buying them all together. What happens when people have too many game saves? Do we need to start delete them as well? If Nintendo wants stay in the game they need to fix these problems sooner than later.
Issue # 2 Shovel Ware, PS2 to Wii Ports, Wii Graphics Engine
There is a trend going on Wii that is very troubling to me as the system is almost two years old and it seems that it is not getting much better. The problem that disturbs me is that no one is pushing the system graphically at all. The games that look the best on Wii are games using last generation technology. Games from Metroid Prime 3 to Resident Evil Wii Edition are beautiful, but they are not even close to using the Wii's full potential. There are few games in the Wii's library that look like actual Wii titles. Best example that comes to mind is Nintendo's own Super Mario Galaxy.

This game was designed from the ground up as Wii game and the details and overall polish of the game proves it. Compared to Super Mario Sunshine this game blows Super Mario Sunshine graphically out of the park.

Sadly it is the only true game that has been released so far on the Wii to look so polished and clean that looks next generation. I am not expecting graphics to surpass 360 or PS3 but I do expect games to be made at the highest quality. How many games are announced on 360, and PS3 then are never put on Wii but if there is a PS2 version the Wii iteration isn't far behind? Games like Alone in the Dark, Splinter Cell Double Agent, Call of Duty are direct ports of a PS2 counterparts. Now instead of taking the time to make a true Wii title they just use a cookie cutter to cut and paste the PS2 version of a game on the Wii and throw in some waggle controls and call it a day. Its not only 3rd parties who are the culprits however, as Nintendo gave the developers the wrong model to follow. Look at some of the titles Nintendo released on Wii that were really just Gamecube games. For example, The Legend of Zelda Twilight Princess, Super Paper Mario, Donkey Kong Barrel Blast, and Fire Emblem Radiant Dawn. All of these games were finished Gamecube games put on the Wii because they would make more money under the Wii banner than the Gamecube. It was understandable then, but why are developers still cutting corners? The developers have tried to catch up to the demand of games on Wii by releasing anything not boarded to the floor. Every piece of shovel ware you could imagine is out on the system and there is probably more to come. I think Wii owners deserve more and developers are finally hearing our cry. This year Wii has shown us some big hits like Super Mario Galaxy, Metroid Prime 3 Corruption, Mario Kart Wii, Wii Fit, and Super Smash Bros. Brawl. So what's next? Where are the games that are supposed to push the envelope? Its now up to the 3rd party developers to take charge. Nintendo has shown the world that the Wii is more than a fad, now its up for developers to take risk and make the games that Wii deserves. Developers were not ready for the Wii to be the market leader and it shows. Lackluster ports, poorly implemented Wii Remote controls and just general lack of games. Fortunately some developers are starting to take risk and actually make quality games designed for Wii. One developer in particular has come out of nowhere, and their name is High Voltage Software. These people are taking a step in the right direction, and their proving it with their standalone freshmen title, The Conduit.

This developer has taken it upon themselves to develop a graphics engine specifically for the Wii.This engine has came to be known as the Quantum3 Engine. By doing so they have been able to make their title look like a true next generation game. This title is not just pretty graphics; the people over at High Voltage are making sure that their "M" rated First Person Shooter becomes the standard not the exception to what Wii games should look and play like. As for "M" titles on the Wii the are slowly starting to creep up this year. From Fatal Frame Mask of the Lunar Eclipse,

to new franchises like Cursed Mountain (a survival horror game made ground up for the Wii)

to Platinum Games' (former members of Clover Studios who mad Okami, God Hand, and Viewitful Joe) gruesome action game Mad World.

It seems that we have forgotten that Wii has only been out for a year and eight months and it usually takes longer for great titles to appear on a console. Nintendo in one year has caught up to Xbox 360's 10 million unit one year head start. For Nintendo to continue their success they are going to need to come out with great titles, fix their storage issue, and make sure that 3rd parties push out some great titles. Wii need more and Nintendo better be ready to listen.




Those were the days when the Nintendo Seal of Quality meant something. Nowadays it would be the Seal of
Published by: Nintendo
From the company that brought you Dragon Quest VIII, Rogue Galaxy, Dark Cloud and the forthcoming Dragon Quest IX we get a point and click puzzle adventure game -- huh? Wait a minute! This game was out a full year in Japan before it was localized, it already has a sequel and, with such an odd (and long) title, one could assume it would be a children's game of some sort. But it's far from it (unless your a kid prodigy)! This one will have you scratching your head and make you use brain cells you never knew you had!
The story begins with Professor Layton and his young assistant Luke (better call Chris Hansen). They are invited to the town of St. Mystere by Lady Dahlia, widow of the late Baron Reinhold, to solve the mystery of the Golden Apple. OK, still sounds like a kids game, right? Until you realize all the villagers love puzzles and will ask you to help solve them. I won't get into the story too much because of spoilers, but the dynamic duo will solve kidnappings and murder before the truth of the Golden Apple is revealed. With 135 puzzles to solve during the story, some are required for story progression while others are optional. The puzzles you don't get to will be waiting for you to solve later. Of course puzzles will get progressively harder as you go on but don't worry, hints are available (for a few coins, of course).
The cartoon graphical style of this game very European. The Frenchy sounding music, the Professor's English accent and Luke's squeaky going-through-puberty voice sounds excellent though headphones. FMV will seem like your watching Saturday morning cartoons rather than playing a video game. Your first-person still frame town scenes are fully detailed as are the exaggerated features of the residents. Puzzles range in quality but none look so bad that you wouldn't be able to solve it. This game really just proves that Nintendo isn't the only company that actually take time to develop games and prove the DS is capable of some pretty advanced graphics.
Without ruining too much, during your adventure you can collect parts of a helpful Gizmo as well as piece together a long lost painting. The game can be beaten over a weekend, but that's not all it has to offer. After the mystery is solved, the Professor will still have some challenges for you to prove yourself as a puzzle master. The puzzle index will allow you to solve any puzzles you've encountered from the story. Weekly puzzles (which strangely enough, are actually on the cart already) can be unlocked via Nintendo WFC for your weekly dose of puzzle frustration. And most mysterious of all, a top secret section can only be unlocked with a code from the manual of the sequel!
Published by: Temco
The first thing you'll notice about this game is that you hold the DS sideways (like the Brain Age series or Hotel Dusk). The left side is used for a map and the right side displays the main gameplay. Don't worry all you southpaws out there, you can adjust the settings for left-handed controls. Almost all of the controls are done with the stylus for the exception of blocking. What's nice about this is that the controls are exactly what you think they are. Slash the screen to slash your sword. Make a vertical line up and make Ryu jump. Moving is done exactly in the same fashion as The Legend of Zelda: Phantom Hourglass as in you press and hold where you want to go. Advanced controls are explained pretty well on the map screen as you progress through the game. Movements are, of course, not perfect. The DS will interpret your taps and slashes wrong occasionaly, but it's not too much of a big deal in the heat of a chaotic battle.
The next thing you'll notice is how good this game looks. It's unfair to compare this to the console but, as far as pushing the DS to it's limits, Team Ninja sure did a good job. I only wish it had FMV cut scenes and better voice acting instead of still images and text. I'm not sure if it was due to DS cart size restraints or maybe it was the style they were going for. I probably would've gotten into the story more if it had them. What really draws your attention is Nicchae, the scantily clad female trying to stop you (and also helped this title get its Teen ESRB rating). Along with impressive graphics, it also has an amazing soundtrack. Definitely use headphones with this one! Some classic Ninja Gaiden sounds are a treat and will bring back some (bad) nostalgic memories.
Even with 13 chapters, the game isn't too long. Along the way you will uncover many different skills and Ninpo (ninja magic). But, it only took me under six hours to finish the game in Normal Mode. The reasoning behind this is very linear levels. There's not too much else to do other than the main quest. A few well placed side-quests would have been a nice touch. Another reason is easy bosses. There were only a couple bosses that really gave me a challenge. Most of them were pretty repetitive and didn't have too much in the AI department. Speaking of enemies, the game unfortunately reuses enemies from previous levels with different coloring. This is a old tactic that tons of games are guilty of and needs to be abolished!
Even with a few flaws, replay value is pretty high. I will definitely be taking Ryu and Momji out for a second or third time. There's harder modes as well as collectible prizes (unique to the level of difficulty you play) to be found including stories, artwork, character profiles and diaries. Leaderboards are a bit tacked on and pretty useless for this type of game. There's also a way to play the entire game as Momiji instead of Ryu. I won't tell you how, figure it out on your own!
