Showing posts with label DS. Show all posts
Showing posts with label DS. Show all posts

Friday, August 1, 2008

What Wii Need


Nintendo has the number one selling console on the planet, but it is nothing close to perfect. Today we are going to delve into the world of Wii and see what the system needs to keep the party going for years to come. From "mature" titles to Wii space issues, and poorly developed graphic engines, these issues will be addressed. We need to look at the future to see if Wii will last.

On May 12th, 2008 Nintendo finally released two major Wii Channels in North America. These two huge channels were none other than the Everybody's Nintendo Channel. This channel is used to promote new games, show video advertisements and even DS downloadable demos. The other channel is the long awaited Wii Ware channel designed in the vein of Xbox Live Arcade titles. (The channel which of course can be found by going to the Wii Shop.) These are original titles that can be downloaded and played on the Nintendo Wii for a certain amount of points. May 12th should have be a great day for Wii players around North America, but instead for many it became a day of frustration.

This frustration comes in the form of a message that sounds a lot like this " Your Wii has run out of memory. Please go back to the main menu and make space available". The question that runs through a lot of gamers minds when talking about Nintendo is who exactly is Nintendo targeting? Some would say that Nintendo has forgotten about the gamer and is focusing on the their new blue ocean strategy. What this means is that Nintendo is looking to encompass the inner child in all, not just the "hardcore". This means that Nintendo is putting all their attention on the pick up and play market, this would suggest that the Big N cares more about the Soccer Mom's that play Wii Fit and Wii Sports than the young adults playing Metroid Prime 3 Corruption. Nintendo has done nothing on the surface to show gamers different though, Nintendo Europe marketing director Laurent Fischer has even gone as far as saying this now infamous quote "The only Wii owners that encounter problems with the console's 512MB of internal storage are geeks and otaku". To many in the gaming community this shows Nintendo's stubbornness and lack of forward thinking. To even further the argument, Nintendo E3 press conference was nothing short of spiting in the faces of core gamers. Nintendo did not announce anything for the core audience besides Wii Speak (a device that allows people to speak to others online), Wii Motion Plus (another device that allows the Wii remote to do true 1:1 motion.), and Animal Crossing City Folk. Out of all those "big" announcement only one was an actually game. Its seems as if Nintendo has dropped the ball in a big way and now were are going to what Wii need now.

Issue #1 Wii Memory:

We have the Virtual Console which have classics from Super Mario Bros. 3 to the rare never released games like Sin & Punishment. At the beginning there was no issue of space but now its not just Virtual Console classics from NES to SNES which take up little space, as we now have N64, NEO GEO, and TurboGrafx 16 games that just eat up that 512MB flash memory. It does not stop there though; with the release of new channels like Check Mii Out, Everybody Votes Channel, and Internet Channel some of those take up five times the size of any Virtual Console game. To make matters worse, Wii Ware was launched. These original games for Wii are great but when game when a game like Final Fantasy Crystal Chronicles My Life as a King can take up almost all your free space on the Wii, that is just wrong. This is no longer a "hardcore" gaming issue, this is to hurting Nintendo's future of competing on an global level. If people have to delete a game every time they want a new one people are just going to stop buying them all together. What happens when people have too many game saves? Do we need to start delete them as well? If Nintendo wants stay in the game they need to fix these problems sooner than later.

Issue # 2 Shovel Ware, PS2 to Wii Ports, Wii Graphics Engine

There is a trend going on Wii that is very troubling to me as the system is almost two years old and it seems that it is not getting much better. The problem that disturbs me is that no one is pushing the system graphically at all. The games that look the best on Wii are games using last generation technology. Games from Metroid Prime 3 to Resident Evil Wii Edition are beautiful, but they are not even close to using the Wii's full potential. There are few games in the Wii's library that look like actual Wii titles. Best example that comes to mind is Nintendo's own Super Mario Galaxy.

Super Mario Galaxy


This game was designed from the ground up as Wii game and the details and overall polish of the game proves it. Compared to Super Mario Sunshine this game blows Super Mario Sunshine graphically out of the park.
Super Mario Sunshine



Sadly it is the only true game that has been released so far on the Wii to look so polished and clean that looks next generation. I am not expecting graphics to surpass 360 or PS3 but I do expect games to be made at the highest quality. How many games are announced on 360, and PS3 then are never put on Wii but if there is a PS2 version the Wii iteration isn't far behind? Games like Alone in the Dark, Splinter Cell Double Agent, Call of Duty are direct ports of a PS2 counterparts. Now instead of taking the time to make a true Wii title they just use a cookie cutter to cut and paste the PS2 version of a game on the Wii and throw in some waggle controls and call it a day. Its not only 3rd parties who are the culprits however, as Nintendo gave the developers the wrong model to follow. Look at some of the titles Nintendo released on Wii that were really just Gamecube games. For example, The Legend of Zelda Twilight Princess, Super Paper Mario, Donkey Kong Barrel Blast, and Fire Emblem Radiant Dawn. All of these games were finished Gamecube games put on the Wii because they would make more money under the Wii banner than the Gamecube. It was understandable then, but why are developers still cutting corners? The developers have tried to catch up to the demand of games on Wii by releasing anything not boarded to the floor. Every piece of shovel ware you could imagine is out on the system and there is probably more to come. I think Wii owners deserve more and developers are finally hearing our cry. This year Wii has shown us some big hits like Super Mario Galaxy, Metroid Prime 3 Corruption, Mario Kart Wii, Wii Fit, and Super Smash Bros. Brawl. So what's next? Where are the games that are supposed to push the envelope? Its now up to the 3rd party developers to take charge. Nintendo has shown the world that the Wii is more than a fad, now its up for developers to take risk and make the games that Wii deserves. Developers were not ready for the Wii to be the market leader and it shows. Lackluster ports, poorly implemented Wii Remote controls and just general lack of games. Fortunately some developers are starting to take risk and actually make quality games designed for Wii. One developer in particular has come out of nowhere, and their name is High Voltage Software. These people are taking a step in the right direction, and their proving it with their standalone freshmen title, The Conduit. The Conduit


This developer has taken it upon themselves to develop a graphics engine specifically for the Wii.This engine has came to be known as the Quantum3 Engine. By doing so they have been able to make their title look like a true next generation game. This title is not just pretty graphics; the people over at High Voltage are making sure that their "M" rated First Person Shooter becomes the standard not the exception to what Wii games should look and play like. As for "M" titles on the Wii the are slowly starting to creep up this year. From Fatal Frame Mask of the Lunar Eclipse,
Fatal Frame Mask of the Lunar Eclispe

to new franchises like Cursed Mountain (a survival horror game made ground up for the Wii)Cursed Mountain

to Platinum Games' (former members of Clover Studios who mad Okami, God Hand, and Viewitful Joe) gruesome action game Mad World.Mad World

It seems that we have forgotten that Wii has only been out for a year and eight months and it usually takes longer for great titles to appear on a console. Nintendo in one year has caught up to Xbox 360's 10 million unit one year head start. For Nintendo to continue their success they are going to need to come out with great titles, fix their storage issue, and make sure that 3rd parties push out some great titles. Wii need more and Nintendo better be ready to listen.

Wednesday, June 18, 2008

What If a New DS Was Announced at E3 2008?

Many rumors are flying around already about this year's E3 and I'm sure there will be many more as July draws closer. One of those rumors was a remodeled or next generation of the money making machine also known as Nintendo DS. I can see why people would think a next gen model would be coming soon. Game Boy Color came out in 1998, Game Boy Advance in 2001, the original DS was unleashed in 2004 and followed up by the DS Lite in 2006. It would seem every three years or so Nintendo makes us empty our wallets for a new handheld. A new DS system in 2009 would seem to be a safe bet. Personally, I think a redesign is more likely. The DS has plenty of life left. The dual screened wonder has sold over 100 million units worldwide (source) and doesn't show too many signs of stopping. Games are still being released like wildfire (I'm talking quantity, not quality), it's still way ahead of PSP and Nintendo still has some key franchises they haven't covered yet. I predict we'll see one more redesign before a totally new version emerges. But what if I'm wrong?



I present to you my Nintendo DS "Next" Wishlist...

» Wi-Fi Enabled PictoChat: This would seem as such an obvious feature but, knowing Nintendo, it would still require Friend Codes to chat (which we all know I love!). A buddy list similar to AIM/MSN would be convenient to see if your friends are available for playing.

» Quality Speakers: I usually play with headphones because those cheap speakers sound awful. One of the few things the PSP got right was quality speakers.

» Backwards Compatibility: Another obvious one, but it still needs to be said. First gen DS games are a must. GBA should still be there, too. Slot 2 is also useful for accessories (Guitar Hero, anyone?).

» Internal Rumble: Not too important, but would be nice. As long as it isn't overused, it shouldn't affect battery life too much.

» Improved Download Play Speeds: DS Download Play is a great feature for people that want to play but don't own a copy of the game. Even Multicard Play load times are pretty hefty. Hopefully they are working on ways to decrease the waiting time to play.

» SD Slot: Nintendo has to compete with the PSP as far as multimedia. Being able to store game saves, pictures, video and music would be a nice addition for an on-the-go gamer.

» Larger Buttons: Notice I didn't say more buttons. Even though the DS appeals to children, us older folk have bigger hands and I don't think bigger buttons would cause any kiddies to not be able to play. The only button addition needed is a home button similar to Wii.


» Improved Graphics: There's only been a few games that really pushed the DS to it's limits in the graphics department (Exhibit A). So it's hard to tell what "improved graphics" would be. It won't be a huge jump, but even increasing cart size may help developers pack some more punch.

» Ergonomic Design: The DS "Phat" was actually easier to hold on to for extended periods of time than the Lite. We all like out tech toys to be small, but it has to be comfortable too.

» Widescreen: Another feature that could be cool, but not needed. The touch screen should probably stay around the same size but the top screen could prove quite useful in wide screen.

» Updated Firmware: The next DS should be Wii's true counterpart. The channel menu interface would be touch screen friendly and very familiar. Having a game channel and home button would be useful for hot swapping (it's really a pain to keep turning on and off the system). With a touch of a button on the home screen you can flip the bottom screen with the top screen where you'll find your buddy list, messages and data management. And of course, it's all upgradeable.

» Internal Flash Memory: Time to stop wasting room saving on the cart. If an externalcard slot isn't included, I don't see it impossible to include at least 256 MB worth of memory built in for downloading demos and games (see below).

» Virtual Console: It worked for the Wii! With your My Nintendo account linked to your DS you can transfer your purchased games to your DS. With the current button layout most NES/GEN/SNES/SMS games should work fine. It also seems DS homebrew is all over the place so the only logical thing to do is cash in with DS Ware. The addition of GB/GBC/GBA games would be the icing on the cake.

Nintendo is infamous for doing a lot right and a lot wrong with their systems. I highly doubt all these features could be included, but I like to think that at least a few of them will. You have to think about the production costs, price points, etc. Parents aren't going to shell out $300 for a hand held for their kids. A nice balance of the above features will get 1st gen DS owners to migrate over and should attract some new customers as well (if there's anyone out there without one already!). Then there's people like us that will buy whatever Nintendo tells us to.

-mwb-

Wednesday, May 21, 2008

Blowing Off Steam:
Digging a Hole With Shovelware

The Nintendo Wii and DS are next-gen systems just like the 360, PSP and PS3. They are revolutionary pieces of hardware that create new ways to play, new genres and games yet to be even thought of. They're fun for all ages, they're easy to pick up and play and appeal to hardcore gamers and casual audiences alike. The Wii is sold out everywhere. They currently hold titles for best selling console and hand held system worldwide. So why do the majority of the games look and play like crap?

Today we suffer from Shovelware. Useless pieces of software that have been taking up store shelf space ever since the days of the Atari 2600 (a moment of silence for E.T.). These games are low budget and underdeveloped. The DS is best example with so many games that only sell for the movie or kid's show they are based upon. The Wii hasn't even been out two years and it's safe to say that more than half of the games were rushed to the system solely on the premise that the system sells well and therefore people will buy cheap games. And they do. So they make more horrible games. And the vicious cycle continues.

During the days of the original NES we saw some of the greatest games ever made. These games were timeless and so good that we are still seeing sequels, remakes and spin-offs of them to this day. Of course the NES had it's share of Shovelware, but with so many classic games how did Nintendo keep in check the quality of games from third party developers? It's a great idea and a great invention from the daddy of good ideas: The 10NES chip. An authentication code for NES game console. The system consisted of two parts -- a computer chip in the NES that would check the cartridge in the system for authentication, and a chip in the cartridge that would give the 10NES code upon demand. If the cartridge did not provide the authentication, then the system would not boot up. Pure diabolical genius!

So the crash of 1983 is over. The world is excited about video games again and it's Nintendo at the head of the pack. The system is selling like crazy and game companies want a piece of the action. Well, they're at the mercy of Nintendo. So what does Nintendo do? Limits each company to five games a year. Sounds crazy, but what happens? Developers are forced to only release the greatest and best developed games they have. So what do we get out of this deal? Konami gives us classics like Castlevania, Contra, Gradius and Metal Gear. Capcom graces us with legendary games such as 1942, Bionic Commando, Little Nemo: Dream Master, Mega Man, Snow Brothers and Strider. Let's not forget Tradewest who brought us Double Dragon and Battletoads. And of course Tengen (AKA Nintendo's arch enemy -- Atari, who will later steal the patent and make unlicensed games) gives us Fantasy Zone, Gauntlet, Pac-Man and even Shinobi.

Those were the days when the Nintendo Seal of Quality meant something. Nowadays it would be the Seal of Quantity. While Nintendo makes some of the greatest games for the DS and Wii that will someday be called classics, we are flooded with third party trash. Capcom is one of the few that sometimes continues it's proud tradition of great games (but not always) and develops games like Okami, Resident Evil: Umbrella Chronicles, Pheonix Wright and Zak & Wiki. Other "developers" will give us let downs like Cruisin', Monster Trux Extreme: Offroad Edition, Ninjabread Man, Wing Island, Chicken Shoot and many many many more. I'm not saying graphics are everything (case and point: No More Heroes), but there are N64 games that look (and play) better.

One reason for so much Shovelware could be because no one knew the Wii would be so popular and therefore didn't make any games for it. The development kit it far cheaper than 360 and PS3, so instead of making quality games they rush out some low budget kids games while the iron is still hot. Well the Wii isn't going anywhere. If Nintendo wants to stay on top they need the software to back it up. With so many first party killer aps for the DS and Wii, it's about time for Nintendo to get its Grand Theft Auto or Halo. Something that gets everyone excited. Something Nintendo didn't make. Something Shigeru Miyamoto didn't have a hand in. Something that looks amazing, is original and plays great without the feeling of tacked on motion or touch controls.

The light at the end of the tunnel could be the dawn of WiiWare. Downloadable games developed exclusively for Wii. Some developers are actually leaving Microsoft and switching over to WiiWare. It seems like it could actually dethrone the goliath that is Xbox Live Arcade. Why? Well, the biggest difference is also the smallest. It is the simple division of Virtual Console games and WiiWare games in the Wii Shop Channel. Even though it is very insignificant to the common consumer, companies see this as a solid boundary line. Instead of new IPs being lost in the shuffle of remakes and touched up classic arcade games they are set apart and put in the spotlight. It would seem like developers are excited again about making new games. Now major, independent and unknown companies have a chance to do something good. Something fresh.

Frontier Developers are taking a step back from games like Thrillville to give us a breath of fresh air called LostWinds. Luc Bernard & Partners left Microsoft to put the highly anticipated side-scroller Eternity's Child onto WiiWare and has now started work on Rose Princess; a mature rated 2D Castlevania-like/Disney style/Victorian era adventure game featuring a robotic cross-dressing, drug-addicted rabbit (huh?). Telltale games is helping to make the internet sensation of Homestar Runner into five interactive "webisodes". World of Goo, from 2D Boy, looks like one of the most original puzzle games in a long time. Blobber Team gives us Last Flight; a bloody cel-shaded horror survival title set aboard a zombie infested plane which, hopefully, will look as good as it sounds. It looks like WiiWare might force retail console games to be good again if they want anyone to buy them. Why spend $50 on garbage when i can get a quality $10 WiiWare game?

But, one of the most surprising companies to do a 180 is High Voltage Software. From the days of White Men Can't Jump for the Atari Jaguar to 50 Cent: Bulletproof, HVS doesn't have too good of a track record. With the recent announcement and trailer of the title The Conduit, they proved that Nintendo isn't the only ones who can make good looking, quality games for the Wii. They are actually developing a brand new Wii specific engine called Quantum3 and they're ultimate goal is a beautiful 60 FPS. They have stated that "With Conduit, we are trying to make a Wii game that looks like a 360 title." If that wasn't enough, they have also tapped into WiiWare with Animales de Muerte, a top down shooter where you kill zombie zoo animals, and Gyrostarr, which is a F-Zero/Tempest hybrid.

With the recent addition of the Nintendo Channel, gamers like you and me can submit feedback about titles which will hopefully be taken seriously by the game companies out there. I highly doubt the average Shovelware buyer would even care (or even know) about this feature. Poor THQ will never know how good Bratz: Movie Starz is! The universe will slowly unfold before our eyes!

I could go on forever and there's plenty more points that I couldn't get to. But, I believe a company can make just as much money with one great game as it could with ten bad ones. Spend the money you would have on the next Hannah Montana or Petz game and advertise your good games. Sadly, you'll never see a commercial for gems like Okami or No More Heroes. It's a shame so many games become sleeper hits and only people like you and me know about them. While we will never see an end to Shovelware, lets hope that developers realize that it's not supposed to be the quantity of games they can put out. Let's bring back the days of quality!

-mwb-

Friday, April 25, 2008

Raenius Recommends III:
A Professor and a Curious Boy

This week's recommendation:
Professor Layton and the Curious Village for Nintendo DS

Published by: Nintendo
Developed by: Level-5
Released: February 11th, 2008
MSRP: $29.99
ESRB: Everyone
Download Play: No
WiFi Enabled: Downloadable Content


From the company that brought you Dragon Quest VIII, Rogue Galaxy, Dark Cloud and the forthcoming Dragon Quest IX we get a point and click puzzle adventure game -- huh? Wait a minute! This game was out a full year in Japan before it was localized, it already has a sequel and, with such an odd (and long) title, one could assume it would be a children's game of some sort. But it's far from it (unless your a kid prodigy)! This one will have you scratching your head and make you use brain cells you never knew you had!

The story begins with Professor Layton and his young assistant Luke (better call Chris Hansen). They are invited to the town of St. Mystere by Lady Dahlia, widow of the late Baron Reinhold, to solve the mystery of the Golden Apple. OK, still sounds like a kids game, right? Until you realize all the villagers love puzzles and will ask you to help solve them. I won't get into the story too much because of spoilers, but the dynamic duo will solve kidnappings and murder before the truth of the Golden Apple is revealed. With 135 puzzles to solve during the story, some are required for story progression while others are optional. The puzzles you don't get to will be waiting for you to solve later. Of course puzzles will get progressively harder as you go on but don't worry, hints are available (for a few coins, of course).

All controls are done using the sylus. Moving around the village is easy. Simply tap where you want to go. Make sure to tap objects or things that seem out of place for hidden puzzles or hint coins. You tap on people to talk to them as well. Puzzle answers are inputed on the touch screen in various ways such as writing out words or numbers, circling or tapping an answer or moving objects around. Text recognition isn't perfect, but it's better than Brain Age.

The cartoon graphical style of this game very European. The Frenchy sounding music, the Professor's English accent and Luke's squeaky going-through-puberty voice sounds excellent though headphones. FMV will seem like your watching Saturday morning cartoons rather than playing a video game. Your first-person still frame town scenes are fully detailed as are the exaggerated features of the residents. Puzzles range in quality but none look so bad that you wouldn't be able to solve it. This game really just proves that Nintendo isn't the only company that actually take time to develop games and prove the DS is capable of some pretty advanced graphics.

Without ruining too much, during your adventure you can collect parts of a helpful Gizmo as well as piece together a long lost painting. The game can be beaten over a weekend, but that's not all it has to offer. After the mystery is solved, the Professor will still have some challenges for you to prove yourself as a puzzle master. The puzzle index will allow you to solve any puzzles you've encountered from the story. Weekly puzzles (which strangely enough, are actually on the cart already) can be unlocked via Nintendo WFC for your weekly dose of puzzle frustration. And most mysterious of all, a top secret section can only be unlocked with a code from the manual of the sequel!


Let's see it broken down!

Presentation: Almost like an interactive murder mystery novel. Simple and easy to navigate menus. A story that's full of twists, turns and surprises. Some puzzles are very easy to exploit or you could look online for answers -- But don't!

Visuals: Beautiful, bright and colorful scenes and full of life characters done in a European art style is a nice change of pace from the world on anime on the DS.

Audio: Superb, but limited, voice acting even when not watching a FMV -- but it's just nice to see any voice acting in DS game!

Gameplay: Point and tap is very acurate. The meat and potatoes of the game is solving the puzzles which are very easy to input but not always easy to solve!

Multiplayer: None.

Wi-Fi Functionality: Unlockable weekly puzzles

Replay: Better replay than Brain Age because it's not so repetitive. Plenty to do after the game is over. You'll have to wait a while before you forget the answers to some of the puzzles over again. Weekly puzzles keep this title fresh until the sequel is localized.

Overall: A quirky little title that is a must have for people that love puzzles. It's a great start to, hopefully, a long running series for Nintendo's hand held system.

-mwb-

Wednesday, April 16, 2008

Raenius Recommends II:
Hey! Is That A Ninja Up There?

This week's recommendation:
Ninja Gaiden: Dragon Sword for Nintendo DS

Published by: Temco
Developed by: Team Ninja
Released: March 25, 2008
MSRP: $39.99
ESRB: Teen
Download Play: No
WiFi Enabled: Leaderboards



It's sure been a long time since Nintendo fans got a chance to have an adventure as Ryu Hayabusa. We sure missed him. This is Nintendo's first Ninja Gaiden title since the original trilogy for NES (and the later compilation on SNES) as well as the first hand held version. Thankfully, Tecmo had Team Ninja (who made the console versions) develop this one too. The story is relevant to the series as it takes place six months after the infamously hard comeback XBOX game. As in typical video game fashion, Ryu must battle through 13 stages to save the female ninja Momiji who was kidnapped by the Black Spider Ninja Clan while collecting powerful Dark Dragonstones along the way. Let's see if Hayabusa-san still has what it takes.

The first thing you'll notice about this game is that you hold the DS sideways (like the Brain Age series or Hotel Dusk). The left side is used for a map and the right side displays the main gameplay. Don't worry all you southpaws out there, you can adjust the settings for left-handed controls. Almost all of the controls are done with the stylus for the exception of blocking. What's nice about this is that the controls are exactly what you think they are. Slash the screen to slash your sword. Make a vertical line up and make Ryu jump. Moving is done exactly in the same fashion as The Legend of Zelda: Phantom Hourglass as in you press and hold where you want to go. Advanced controls are explained pretty well on the map screen as you progress through the game. Movements are, of course, not perfect. The DS will interpret your taps and slashes wrong occasionaly, but it's not too much of a big deal in the heat of a chaotic battle.

The next thing you'll notice is how good this game looks. It's unfair to compare this to the console but, as far as pushing the DS to it's limits, Team Ninja sure did a good job. I only wish it had FMV cut scenes and better voice acting instead of still images and text. I'm not sure if it was due to DS cart size restraints or maybe it was the style they were going for. I probably would've gotten into the story more if it had them. What really draws your attention is Nicchae, the scantily clad female trying to stop you (and also helped this title get its Teen ESRB rating). Along with impressive graphics, it also has an amazing soundtrack. Definitely use headphones with this one! Some classic Ninja Gaiden sounds are a treat and will bring back some (bad) nostalgic memories.

Even with 13 chapters, the game isn't too long. Along the way you will uncover many different skills and Ninpo (ninja magic). But, it only took me under six hours to finish the game in Normal Mode. The reasoning behind this is very linear levels. There's not too much else to do other than the main quest. A few well placed side-quests would have been a nice touch. Another reason is easy bosses. There were only a couple bosses that really gave me a challenge. Most of them were pretty repetitive and didn't have too much in the AI department. Speaking of enemies, the game unfortunately reuses enemies from previous levels with different coloring. This is a old tactic that tons of games are guilty of and needs to be abolished!

Even with a few flaws, replay value is pretty high. I will definitely be taking Ryu and Momji out for a second or third time. There's harder modes as well as collectible prizes (unique to the level of difficulty you play) to be found including stories, artwork, character profiles and diaries. Leaderboards are a bit tacked on and pretty useless for this type of game. There's also a way to play the entire game as Momiji instead of Ryu. I won't tell you how, figure it out on your own!


Time to break it down!

Presentation: Clean and easy to navigate menus. Three save slots for multiple users. Good story structure that will hopefully be continued in it's next gen sequel.

Visuals: Near PlayStation quality graphics. Beautiful environments and effects but a lack of character models and no FMV cut scenes.

Audio: Voice acting limited to grunts, moans and groans distracting you from an amazing soundtrack going on in the background.

Gameplay: Pick up and play control scheme that sometimes will have a mind of it's own.

Multiplayer: None. Probably for the better.

Wi-Fi Functionality: You can tell the leaderboards were an afterthought, but it's nice to see 3rd parties adding Nintendo's WFC functions.

Replay: You'll come back for a second dose for sure. After that it depends how much of a completest you are.

Overall: Call it "Ninja Gaiden Lite" if you wish. This game looks great and takes all the fun elements of the console version to make a more casual and enjoyable experience on a hand held.

-mwb-