Sunday, May 31, 2009

The Top 10 Most Inept Heroes of All Time

Heroes are the bread and butter of our great video games. In one way or another, they fabricate that bond between the player and the game. Yes, video game heroes can reach legendary iconic status, while others may slip into obscurity. Though some on this list maybe famous just as they are obscure, they all share a common bond; Their ineptitude. Here's a look at the most inept heroes over time (according to me of course.)



#10: Donkey Kong


























When Donkey Kong Country was released for the SNES in 1994, it was met with critical acclaim. The big kahuna went on to establish himself as a main event player alongside the likes of Mario, Link and Samus. Now I'm not bashing the big guy, as I'm sure we all have a soft spot in our hearts for him. But what poses the seemingly unanswerable question is as follows. How is it that Donkey Kong, the star of the series only appears as a playable character in one game if his name stars in two separate sequels? I'll tell you how. Donkey Kong somehow manages to keep getting kidnapped by the same dude. Good ol King K.Rool (Known as Kaptain K.Rool in DKC2 and Baron von K.Roolenstein in DKC3.) You'd think a massive gorilla capable of upper cutting an obese crocodile king out of a fighter jet would manage to avoid getting kidnapped TWICE. (And even more so if you count the Game Boy sequels.) But oh no. One would surmise that DK lacks a little strength in the brain department. This consistency lands him the number 10 spot of the most inept.


#9: Pit





















Poor Pit. To sum it up, Pit is pretty much the red-headed step child of Nintendo mascots. In many ways, Metroid and Kid Icarus were very similar. Both had similar concepts and level designs. The music was similar. Both were blisteringly hard. The only difference is Pit never gets missiles. While his older brothers and sisters rose to the "favorite" spot, Pit seemed to have gotten brushed aside. Its not that he doesn't try. He really does! Armed with Palutena Sacred Bow, Pit fights the evil Madusa to take back Angel Land! Its a shame however, that anything and everything kills Pit. To purple snakes to flying eyeball monsters and even the grim reaper, Pit can't seem to stay alive long enough without uttering "I'm done for!" Sure he shares his traits from the rest of the family (can jump high like Mario, collects items like Link, and can shoot like Samus) but it’s all just wasted talent due to his utter weakness.


#8: Sexy Silvia
















Its not uncommon for Superheroes to have sidekicks. Batman has Robin. Green Arrow had Speedy, and Viewtiful Joe has Sexy Silvia. What better sidekick to a Superhero than your own girlfriend? Silva rushed on the scene of Viewtiful Joe 2, with her Pom-Poms of doomand cyber pistol things to boot. So what went wrong with Silvia? How could someone with two pistols be so inept? Well for one, Silvia lacks Joe's fast forward VFX power. (Which stands for Viewtiful Effects.) In place, she has instant replay which is nearly not as cool and actually worse. (Imagine yourself taking damage three times in instant replay!) VFX aside, Silvia fights her enemies with her Sonic Pulse guns, which do absolutely nothing. I mean nothing. They're weak. I mean they're really weak. You know you've got a weak character when bullets are weaker than fists. Somehow, this turquoise vixen manages to bog down the blindingly fast paced side scrolling action with her lack of martial art techniques and her general surplus of suckitude. And might I add that there is absolutely NOTHING sexy about a cheer leader with a power ranger helmet.


#7: Cloud Strife



























I assure you, this isn't for shock value. While he remains largely positive by the gaming community, Cloud has his fair share of ineptitude. I don't recall playing a game in recent memory when the main protagonist is almost always confused about every single thing that he does. "Why do I fight? Who am I fighting for?"If Cloud spent less time worrying about not fighting and more time worrying about actually fighting, then he would have saved everyone a good portion of time. Here we are, the universe is at danger and Cloud sufferers somuch confusion and general unwillingness to fight for the sake of the world that he somehow finds himself confined to a wheel chair due to overwhelming ineptitude. And in case you're wondering or somehow forgotten, you don't even play that quarter of the game with Cloud. That honor goes to Sid. For a man as popular and as "cool" as he is, he certainly is whinny. In retrospect, it’s easy to see how Cloud has become so popular considering our society have growing more and more like Cloud. But being this horribly inept wasn't the only thing he's created, as he is what single handedly sparked a wave of androgynous whinny heroes. From Final Fantasy X's Tidus to whoever the main protagonist is in Final Fantasy XII. Cloud ranks up there pretty high.

#6: Mega Man



























Most kids today won't recognize good old true blue, but many a classic gamer know his face all too well. Mega Man in his heyday was a surely iconic character as he stared in nine games in the past twenty years. The blue bomber made his triumphant return in classic form with the release of Mega Man 9, which further fuels my argument. (In a moment.) However, I think it’s mainly important that we remember why these games were so successful back in their heyday. Sure, it might have been for the revolutionary level select at the time, but we all know it was about the challenge. Mega Man is a classic case of irony , as he's anything but Mega. His life bar is nothing more than a stack of toothpickslined up horizontally. And metaphorically speaking, I sorely believe that his lifebar is a wonderful representation of the character. As far as the previous eight games go Mega Man couldn't shoot diagonally and he actually never learned how to. Sure he only learned how to slide three games into his life and maybe learned how to charge his shot a game initially after that, but he hadn't actually learned how to shoot at a 45 degree angle. Ever. Which is pathetic considering Samus's 1986 debut in Metroid, she could at least shoot upwards. Unlike all of the hideously useless heroes and heroine on this list, Mega Man could at least acquire the powers of his felled foes. Of course, good ole Mega gets the worse version of the weapon, but nevertheless I don't see anyone else imitating the guy. For example, Mega Man will duke it out with the tenacious TopMan. The guy will throw three Dreidels at you for some reason, and tackle you head on with a vicious spin attack. Mega Man beats him, and what power does he get? The power to ballerina spin into enemies. I wish I was making this up. But I'm not. Mega Man is simply that weak. Though in his the defense, the last boss of Mega Man III (Or Wily using Gamma) can be destroyed with a single spin. Wow.

#5: Eddie "Skate" Hunter






When you have something good on your hands, the general idea is that you don't fix what ain't broke. While the jump from Streets of Rage to Streets of Rage 2 was simply phenomenal, it wasn't exactly what you call perfect. This single blemish would be the swapping of the almost unruly badass character Adam to the unruly useless kid brother, Skate. Now let me tell you, never in the history of swapping out a character for another has there been such an outrageous downgrade. Its like switching an iphone for one of those old Nokia phones. First of all, who greenlit the idea of putting this utterly weak character in the game? Really? He's throws weaker punches than Sexy Silvia (who doesn't throw any punches at all, mind you) and all, ALL of his attacks are abysmal. The only redeeming quality is his speed and the ability to dash, but even that's pushing it. Because mostof the time, his ability to dash would be shut out by a fierce anti-air uppercut by a Donovan crony. This decision truly baffles me, because Adam wasn't a character who was inept by any means. He had the range, he had the ability and the strength. He was who you picked if somebody picked Axel.

And now you have the option of choosing this horrendous excuse of a character over Blaze and Max. (Not that Blaze or Max suffer the same ineptness) It appears as though as this a growing trend, as Max was replaced with the robotic professor from the future Zan in the follow up sequel. Skate, unfortunately, lived to see another sequel.

#4: Miles "Tails" Prower.















It’s well documented that Sonic the Hedgehog burst on the scene in an unprecedented fashion. No one expected the blue spikeball to gain as much success as he did in the early 90's and onward. Going back on what I said previously however, it appears as though that the popular trend is to saddle a dominantly awesome character with a weak simpleton who pales in comparison. While that may or may not be a direct shot to Sexy Silvia, Tails is no slack when it comes to fitting this description. In case you've never played a Sonic game in your life, the action is pretty intense. As his name implies, Sonic is extremely fast. He blazes through hoops and hills and practically anything in his path. (Provided you don't run into an enemy, or a bed of spikes.) That's why Sonic the Hedgehog became such a hit. It gave players something new and fresh at the time. Blazing intense 16-bit goodness! Of course, by Sonic the Hedgehog 2, leave it to Sega to try and tamper with the formula. That leaves us with our loyal subject of this evening, Tails. Tails plays exactly like that annoying little brother or that kid in the group of friends you had that always wanted to tag along for everything, but was way too freakin' slow and a general letdown in particular. To play as Sonic, you basically reem through all of these levels without a thought. But with Tails (and the person you're playing with) you've got to wait up for this bumbling buffoon as he foolishly gets himself impaled in spike traps, enemies, and of course triggering that trap door in the second part of the Mystic Cave Zone. Tails couldn't do anything right. He was an extra body that slowed the action down. (Sound familar?) Sega, being a company to never do the same thing twice (I'll pretend that Golden Axe 2 never came out for the sake of this argument) added some skills to the golden fox by the third entry in the series. However, guided by an unskilled player and that spells even more certain doom. Tails gained the ability to fly Sonic for a short period of time. This would great for conventional means, but we forget one thing. Tails is a friggin idiot. By thinking he's helping, Tails would commonly hover Sonic right above a Spikebed. Or directly into a pit of baddies. Say you're swimming. You've got a couple of seconds left before you drown and you need that air bubble! Well, Tails selfishly grabs the air bubble that he CERTAINLY doesn't need by the less, and carries away from the stream underway, effectively drowning you. I could drone on and on about this particular jerk butt, but I wouldn't want to beat a dead horse now.


#3: Arthur














It would be an utter crime if I somehow left out the star of Ghouls and Ghost fame. Arthur might be the weakest character on here. No joke. People who have read my posts in the past know that Super Ghouls 'N Ghost holds a very special place in my heart for being the single hardest game I've ever played. The real star of the show however, is Arthur.

So what makes Arthur so special? Well for starters, he wears armor that protects him from absolutely nothing. Have you ever heard of armor that doesn't armor you!? Have you!? For some bizarre reason, Arthur can be only hit once before he's stripped down to his nitty gritty. His boxer briefs. He doesn't even sport chain mail! What's wrong with you man!? Luckly, Arthur can upgrade his armor by finding numerous and occasional treasure chests that hold green armor, and the gold armor. These plates beef up Arthur to the max, and allow for some interesting and devastating weapon attacks. Unfortunately, Arthur's armor (yet again) protects him from NOTHING! So the Ultra Pimped out Gold Armor that you have that allows you to fire homing dragons? That can be instantly taken away by a purple clam's eyeball. Wonderful. Okay, nevermind his choice of fashion. Let's just talk about the man. Unless it’s a side scrolling beat em up, the general idea is that you can sort of go against the physics of nature and choose where you want to land when you jump. You want to know who conveniently disregards this act against gravity? That one! As in Arthur. When he jumps, it’s a commitment. If he were to jump into a meat grinder, he wouldn’t have the option to change his landing, like Mario or Sonic or any normal platforming hero. Oh but don't worry, he has a second jump; A second jump that will more often kill you more times than save you. Trust me. It will. There's nothing like the feeling of overjumping a single platform because you thought that maybe, just maybe Arthur might be about to land on that platform with a little extra kick. But no. He can't do that right either. Arthur is apparently, a lightning rod of suck and the downright worst person for the job. You should have at least called Mario for the job—at least he has firepower.

#2: Bubsy









Now here’s a character I wish we all could have forgotten. I didn’t put him here on the list because he dies after one hit or everything seems to kill him. No, no no. Bubsy represents everything wrong with the videogame industry then and now. Look at him. The developers behind this guy wanted to cash in on the popularity of Sonic the Hedgehog and Mario. So they decided to come up with this piece of work. I want to say for the record that there are no redeeming qualities about Bubsy. They say he’s a bobcat with an attitude. I hate that. I want to punch him in the thorax. What kind of idiot wears just a shirt with an exclamation mark? I can understand a single tie, and wearing shoes without pants or a shirt, but for God sakes, what kind of self respecting mascot wears a bloody exclamation mark T-shirt and a smile like that? Really? How could you like him? How is that a likable character? How on earth is that supposed to be a marketable character? Where’s the innovation? Making a bobcat that jumps like Mario and shares the personality of Sonic? That’s absurd. Downright absurd. That’s not innovating. That’s riding two separate coattails at the same time. And it’s sickening. Who ever thought that a mix between two successful characters would give you an overwhelmingly unlikable knave like

Bubsy? Luckly, Bubsy didn’t really catch on, and eventually faded into obscurity after pretty much the second game. And I couldn’t be happier for that. Really.

And now the most inept hero on this list ever comes at the coveted number one slot. This hero is none other than…



1#: Young Indiana Jones










Indiana Jones is a badass. Who else can thwart an army of Nazis hell bent on recovering ancient artifact to rule the world?

Young Indiana Jones is just as badass, meeting historical figures in his heyday as a much younger guy in his mid 20s. Sega thought it would be a good idea to make this into a game. And thus Young Indiana Jones and the Instruments of Chaos was born.

And let me be the first to tell you, this is one of the worst games I have ever played.

So if Indiana Jones is a notorious badass, then why is he number one on the most inept heroes list? See the connection I’m gunning for?

Young Indiana Jones represents everything older, more familiar Indiana Jones is NOT. That is the following: Agile, cunning, durable, smart, likable, reactive.

I have no idea what planet Young Indylives on, because it’s certainly not Earth. The minute the game starts, you start off in Bombay, India apparently and you’re attacked endlessly by birds, snake charmers, snakes, and giant spiders. I mean giant, Donkey Kong Country sized animalistic spiders. They’re about roughly half the size of Indy, and these things all attack you ALL AT THE SAME TIME. Now naturally, with all of these different creatures to fight off, you’d think he’d come prepared, right? That’s wrong. That’s very wrong. Indy comes equipped withhis famous bullwhip, which actually has surprisingly good reach, but just about the strength of a wet twizzler. Besides his miserable wet noodle heflings around, Indy packs a classic six shooter. The problem? He only brings six miserable freaking bullets. That’s right. He has a six shooter, and he forgot to bring more than six bullets. How could someone do something so unmistakable? When engaging evil terrorists and evil Nazis hell-bent on controlling the world, you forget to bring more than 6 bullets?! How the hell does that happen? What’s the matter with you? He has the entire animal kingdom after him on a regular basis and he only packs six bullets!?!

But that’s just what the man packs. It’s funny they call him Young Indiana Jones, because he sure moves like an old man. I swear to you, Indy will vault off

a building, walk a couple feet and feel the effects five seconds later. How on Earth does that happen? I suppose in a world where giant spiders inhabit the world, anything’s possible. He has the jumping style of Arthur from Super Ghouls N Ghost, except a billion times less accurate and even a trillion times worse off. Young Indy can’t seem to get anything done but die. Die die die die. Players who’ve played this game know that I’m referencing the Antarctica stage, where most of the game’s impossibility lies. For some retarded reason, Indy finds himself in Antarctica where he most cross a sheet of thin ice by jumping platform to platform. We know how Indy is with jumping. Poor jumping ability aside, and I’m not making this up, the thing that kills Indy here the most are flying fish. You read that right. Let me give you a minute to let that one sink in. These killer fish pop-up at the convenient same exact time that you decide to jump. Need I remind you that Indy here isn't in the Super Mario Bros. universe, (where its not hard to miss that distinction when you're attacked by countless different animals and even lightning--that's right-- lighting on top of Big freakin' Ben.) but you'd think differently once you attempted to play this wretched excuse for entertainment.

Young Indiana Jones is possibly the worst protagonist in video game history. he moves like a statue, has the guile of a one legged man, and has the durability of a kitten with leprosy. Young Indiana Jones is the most inept character on this list because he represents everything that a bad game has. Horrible controls, terrible music, terrible response, and and overall highly unlikable experience. It doesn't even fit into that "so bad its good category." Young Indy sucks, and if he were a man, I'd kill him.

And there you have it. The top Ten Most Inept Heroes of all time. (according to me of course) Check out some more posts from me in the future.

Wednesday, April 8, 2009

Gamething Preview Podcast

Gamething Podcast 2

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Tuesday, December 16, 2008

Captain N blog

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Monday, August 18, 2008

Missing in Action:
The World's Most Elusive Vaporware

Trailers are just the dardest things. They give us a peek at the latest and greatest games that are coming down the pipeline. They also make us a promise. A promise that we will be able to play that game sometime in the near future. Then it gets delayed. And delayed again. Will it ever come out? Why advertise a game years in advance? Titles that become Vaporware can either create a lot of buzz or make a laughing stock out of it.

Let's take a look at some of the top Vaporware titles right now. Who knows, maybe a year or two from now some of these will be released.

Sadness (Wii)

Originally announced even before the Nintendo Wii was released, Nibris promised us a black and white survival horror game set in a pre-WWI Slavic country. A live action teaser trailer was released which was "based-on" the game and we were supposed to get some game footage by the end of 2007. We didn't. There's been two screenshots that have surfaced, but we don't know if they are in-game or not. Frontline Studios was supposed to co-produce the game but back in March of 2007 they split. The game is not "officially" dead... but it is. Here's what Nibris said: "The scenario will have associations with narcolepsy, nyctophobia and paranoid schizophrenia. The scenario will surprise you." (Surprise! it's never coming out!)

Original Release Date: ?
Current Release Date: TBA (AKA: NEVER)


StarCraft: Ghost (Multiplatform)

Who knows what black hole sucked this game up. Announced all the way back in 2002 for PS2/XB/GC, but after E3 2005 we found out that the GameCube version was dropped, but it was still on the way. We waited until March of 2006 for Blizzard to finally announced that the game was on "indefinite hold" while it was updated for the seventh generation consoles. We get little bits and pieces of information about this title from time to time. The latest being at the DICE Summit in 2008 where we learned that "there still was an interest in finishing Ghost". It's pretty obvious that Blizzard is more concentrated on StarCraft II (and possibly Diablo 3 if the rumors are true) than it would be on Ghost.

Original Release Date: 2003
Current Release Date: When does the PS9 come out again?


Metroid: Dread (Nintendo DS)

It's crazy how a game is never announced but people think it's real. While we would all love another 2D hand held Metroid game, I doubt we will see one anytime soon. Ever since rumors emerged in 2005, Nintendo has never officially released anything about this game. The only clue we ever got was in Metroid Prime 3: Corruption where a computer panel says "Experiment status report update: Metroid project 'Dread' is nearing the final stages of completion". Retro Studios and Nintendo both denied any connection. Could this be a secret kept under Ninny's hat that will be unloaded at this year's E3? We'll see!

Original Release Date: ?
Current Release Date: Whenever the project is completed! Can't you read!


Killzone 2 (PlayStation 3)

As one of the first PS3 games announced, it would seem Sony hoped that this could be their "Halo killer". The first trailer from E3 2005 led to much controversy where it was argued that it could be just a concept video or possibly pre-rendered game footage. We didn't really see anything else until GDC 2007 where an in-game trailer was shown to the media. I'm not really sure why Sony is banking on this one so much. The original Killzone wasn't that good and wasn't even that popular. By missing their window of opportunity, Sony now has to hope that Killzone 2 will be a Halo 3, Gears of War 2, Left 4 Dead, etc. killer

Original Release Date: 2008
Current Release Date: February 2009


Gran Turismo 4 Mobile (PlayStation Portable)

By digging up the bones of E3 2004 we find evidence that this game once did exist. It was supposed to be the game to get for the forthcoming Sony hand held. Many thought they wouldn't even be able to fit the entire game on on one UMD. They were probably right. GT4M's producer, Kazunori Yamauchi, told us back in April that the game "took much more time and effort than we had first imagined". Luckily, it fits nicely on top of the pile of broken promises that Sony has accumulated over the years.

Original Release Date: April 2005
Current Release Date: It's Riiiiiiiiiiiiiiiiiiiiiige Racer!


Gran Turismo 5 (PlayStation 3)

Right on the heels of GTA4M, Sony kept the fire burning when Gran Turismo 5 (or Gran Turismo HD, originally) was announced and shown in 2006 to the pants-wetting joy of Sony fanboys around the world. This one is taking so long, they released part of the game a few months ago. I'm sure the rest of it will be coming soon! Recently, Yamauchi has stated how 150 people have been working on the game for four years and has cost 50 times more than it's PS1 ancestor. I'm sure it'll be ready for release right before the PS4 comes out. Sweet!

Original Release Date: 2008
Current Release Date: 2010

Bob Ross: The Joy of Painting (Multiplatform)

Such a sad, short story for such a happy, strange game. Announced back in March of 2006 for Nintendo DS, Wii and PC by AGFRAG Entertainment. I'm assuming gameplay would be similar to the likes of Mario Paint back in the days of SNES. In December 2006, Bob Ross Inc dropped them and, to this day, is looking for a new developer. Maybe they thought that due to Bob's death the previous year it would seem inappropriate. Or, maybe they realized that you can get this game for free: It's called a pen and a piece of paper!

Original Release Date: ?
Current Release Date: Let's paint a happy little tree!

Tekken 6 (PlayStation 3)

Here's a rare specimen. This game is already out in Japanese arcades as of November 2007 but we're still waiting to play it here in the states. Tekken is one of my personal favorite fighting games ever since the PS1 days and it's latest expansion for the PSP/PSN was great. Tekken 6 has over 30 confirmed characters (a total of 41 when it's done) and features multi-tiered levels and day/night time transitions. Trailers were shown back at E3 2005, but with no release date in sight it looks like we'll be waiting a long time. Now, with it's PS3 exclusive status in question, it will take all that longer to develop. The game's director, Katsuhiro Harada, has said "We want Tekken 6 to both look cool and play good" Adding "We don't want to disappoint our Tekken fans, so we're working hard on making Tekken 6 good". Um, ya. So it looks like I'll be buying SoulCalibur IV instead!

Original Release Date: ?
Current Release Date: Finish Him!


Project H.A.M.M.E.R. (Wii)

A much needed beat 'em up announced at E3 2006 as a first party title possibly for Wii's launch line-up, but by mid-2007 with no additional info we realized we may never find out what H.A.M.M.E.R. could possibly stand for. Rumors fly back and forth about this one all over the internet. The last we heard was Nintendo confirmed at E3 2007 that development was put on hold, but has not officially canceled it and “may come back” in the future.

Original Release Date: 2007
Current Release Date: Reggie Mad!!! Reggie Smash!!!


LittleBigPlanet (PlayStation 3)

It's pretty pretentious to codename your project "The Next Big Thing". Nintendo sure did it with the codename "Revolution". The only difference is that Nintendo actually pulled it off! This DIY puzzler's dream looks fun and I would love to play it. Phil Harrison, SCE's ex-head honcho, announced it in 2007 and was due by early 2008. Now, a beta is scheduled for the summer and we're hoping for even just a demo by the end of this year! With even more footage shown at this year's E3, it makes me want it even more! Oddly enough, even with so much game footage out there already, it's hard to believe that this game isn't close to being done. Sony's pile is getting bigger...

Original Release Date: Early 2008
Current Release Date: October 2008


Disaster: Day of Crisis (Wii)

I'm pretty sure that this game will eventually see a release, but until then it's been possibly banished to development limbo. Featured at E3 2006 as one of Nintendo's attempt at some new franchises, it's an original idea for a survival game that takes place during various natural disasters. The Big N has told us the game has “Cutting-edge physics and gripping visuals” to re-create the sheer terror of major catastrophes. It's quite possible that due to recent real-world natural catastrophes, this game is on hold until the "it's too soon" factor wears off. But, truth be told, we'll always have some kind of disaster going on at some point in the world. So Nintendo should just finish it up and get it out there because we need a good survival game for Wii.

Original Release Date: ?
Current Release Date: Is it safe to make Pearl Harbor jokes yet?



PlayStation Home (PlayStation 3)

This has been in development since early 2005 and officially announced by Sony in March of 2007 at GDC. While not really a "game" per se, it is an free online social experience that is supposed to be similar to the popular Second Life. PS3 users can customize a human avatar and meet up and chat or play games and movies with friends. You can buy clothes and furniture for your crib. There's even going to be a trophy room for your gaming accomplishments (but since I can just download any game save at 100% completion, I really don't see the point). The closed beta is now reported to be running until sometime in the Fall of 2008. Sony's CEO Kazuo Hirai has stated that "Spending more time on the development and on the Closed Beta testing reaffirms our commitment to bringing a quality service, maintaining the PlayStation tradition." (They should probably commit to bringing some quality exclusive games to their console, first)

Original Release Date: Fall 2007
Current Release Date: 2009


Duke Nukem Forever (Multiplatform)

Here is is. You knew it was coming. The granddaddy of them all, and the title that sets the bar for all Vaporware. So, let's take a trip back in time! All the way to April of 1997! The fourth installment of Duke Nukem was supposed to be out no later than mid-1998 and would use the Quake II engine. 3D Realms later fooled the world in August by releasing fake screenshots made in the developers free time because they didn't even get the game engine code until November.

At E3 1998 the first game footage was revealed using the Quake II engine. We knew they'd miss their mid-1998 deadline, but things still looked like they were pretty much on track. Come June of 1998, developers switched the now overused Unreal engine. Now we knew for sure 1998 would not be Duke's year. Although, we were reassured that the transition would only take four to six weeks and now would be released in 1999. Phew! That's not so bad, right?

Wrong! By November of 1999 all we got were some screenshots of Forever running on the upgraded Unreal engine. 2000 passed with no new info and E3 2001 was the next time we'd heard anything about the Dukester. Some in-game footage was shown which featured a large city and how to get a sandwich from a vending machine (huh?). Later that year, GTA's Take-Two would take over the publishing rights. Could this project finally take shape?

Wrong again! By 2002, Take-Two completely overhauled the game's mechanics, which now contained parts of the Unreal 2.0 engine, and added more developers. TT announced the game would see release by the end of 2003. Then by the end of 2004. Then by 2005. Then another physics engine switch. Flash forward to 2006. We're told that Forever is almost done and being given some final tweaking and polishing. Looks like we'll finally get to play it soon! Right?

You know you're wrong! Come on now! 3D Realms put Duke on the back burner to free up some room for the mildly successful 2006 shooter, Prey. In more recent news, a teaser was released last year around Christmas but was never actually confirmed to be a work of 3D Realms. An official trailer was released in February of 2008 which doesn't actually show any in-game footage, but rather a cut scene showing a blonder, buffer Duke and some nastier looking baddies. The trailer ended with the words "Stay Tuned" instead of "Coming Soon" or something like that.

So here we are in 2008. Over 11 years after the initial announcement, and with no official release date in sight, Duke Nukem has become a running joke around the world wide web. I'll finish this epic saga with a quote from 3D Realms CEO Scott Miller who stated "of course as soon as Duke is done we'll begin a new one." (Ya, and I'll start my second spaceship as soon as I return from my first trip to the moon).

Original Release Date: 1998
Current Release Date: Come Get Some!

Honorable Mentions: Final Fantasy XIII & Versus XIII (PS3), Raid Over the River (Wii), Resident Evil 5 (Multiplatform), Super Street Fighter II Turbo HD Remix (Multiplatform), Devil May Cry (PSP), Afrika (PS3), Infamous (PS3), Dragon Quest IX: Protectors of the Stars (DS), Zombie Massacre (Wii), Final Fantasy: Dissidia (PSP)

So there you have it. Sony definitely holds the title for the biggest heart-breaker out there. You may have also noticed that there's no Microsoft titles listed. It would seem there's pretty much caught up for the moment, but they have had their share of Vaporware blunders (Halo 3 for one). Let's hope that if I write another one of these articles next year that none of these titles will be repeat offenders. Developers and publishers really need to keep a tighter lid on projects before people start getting really excited about them. In one way, it's nice that peoples' feedback early on in development and beta testing can change the shape and feel of the game for the better. But, on the other hand, waiting several years for one game just isn't worth it in the long run. I suppose ignorance truly is bliss!

-mwb-