Showing posts with label Friend Codes. Show all posts
Showing posts with label Friend Codes. Show all posts

Friday, May 2, 2008

First Impressions:
Mario Kart Wii

I've been playing Mario Kart Wii for a couple weeks now. I've finished all of the 50cc and 100cc races and I'm starting to whittle down the always infamous 150cc. I've played a pretty good amount of online races and time trials. I haven't done too many Vs. battles yet, though. So without going into the whole history of Mario Kart, I would say that, overall, this latest installment is a solid one. It makes a good first impression with a solid single player, some fun and interesting new tracks and some touched up classic ones and (by far) the best online experience the Wii has to offer so far (sorry, but you have to agree with me on this one brawlers!). Although, as we dig deeper, it seems we've always had to take the good with the bad on this long running franchise.

Pros

» Adding Friends: Nintendo is finally starting to get their act together. Friend codes are easier to get because you can send an invite to your buddy as long as you have exchanged Wii console codes. Hopefully they continue this trend in future titles.

» Controls: In the same vein as Smash Bros., you can use four (technically five) different control schemes. I've been playing mainly with the Wii Remote by itself (yes, the elusive fifth method -- the Wii Wheel did nothing for me) but I've been meaning to try the Classic and Nunchuck attachment variations.

» No "Snaking": I'm sure people will find a way around this, but for now let's enjoy it.

» Online Play: Opponents can be regional or worldwide and are found almost instantly. All the single player modes are included. You can even catch (in real time) the last minute of the previous race before you join in the action. After voting for a track the race begins in no time. Makes you wonder if they learned their lesson from what happened with Smash Bros.

» Unlockables: 14 additional characters and 19 more karts and bikes become available in a pretty good series of progression. Including Miis is a nice touch for added customization.

» Graphics: Although not too much better than it's GameCube predecessor, everything is bright, crisp and clean. Seeing all your Miis while driving through Coconut Mall is fun and distracting!

Cons

» Overabundance of Powerful Items: It seems with every new Mario Kart they increase the frequency of killer items like squid ink, lightning bolts and blue shells. It's pretty ridiculous the amount of these that CPUs get during even just one lap. The game sometimes ends up requiring more luck than it does skill.

» Controls: It seems we have a double edged sword here. Tilt control is tight and works great until you hit something, then things sometimes go a little wacky and unresponsive. Doing wheelies with the bike will drive you into walls if you don't snap straight back. Power slides are hard to do without the over sized B button of the bulky Wii Wheel.

» "Rubberbanding": It seems no matter how far you get ahead of the CPUs, one hit with a shell with send them whizzing by you before you can get back up to speed. It keeps the game very challenging and very frustrating!

» Graphics: The game looks great at 60 FPS, but if you're playing with a 3 or 4 player split-screen it gets downgraded to 30 FPS. Boo.

So should any of these cons deter you from purchasing this latest installment? Of course not! Mario Kart is a beloved title we expect to see in every generation of Nintendo's consoles. With so much to do it'll keep long time fans busy and introduce newcomers to blue shell madness! It's almost a no brainer for the Big N to cash in on one of their oldest and best selling franchises. It's sure come a long way and I'm sure we'll see another one in a few years time. Whether it's portable or not, we'll have to wait and see. While the obvious choice for the next racer would be F-Zero, I think we have quite a ways to go before seeing it hit shelves. To nail down those ultra high speed precision turns is going to take a while to perfect with tilt control. And I'm willing to wait for that. So until then, throw back a red shell or two and enjoy the chaos that can only be found in Mario Kart!

-mwb-

Thursday, February 28, 2008

Blowing Off Steam:
Why Are Wii Just Friends?

Can you count on your friends?Hey Ya'll. I was invited to contribute to this little slice of the interweb. So I will do my best not to disappoint. After reading this, don't think of it as a bitch session. Think of this as an editorial.

Nintendo and I have a love/hate relationship. It seems many great things they do are often clouded by simple flaws. They give us Virtual Console but no hard drive. They give us great first party games but limited third party support.

What's been specifically on my mind lately that I'd live to talk about is Wii Friend Codes. As a concept, it works. But this is the age of Xbox Live. Nintendo WiFi Connection is like the younger annoying brother of the very dysfunctional console family who always bugs his older siblings by whining "Can I play too?!?"

The reason friend codes just do not work is that there is one for every game. On top of that, the system itself gets it's own code as well. OK Nintendo. You tell me I can live without having a "gamertag" or an online ID. But why can't I add someone's system code to a friends list and that's it? If he plays Mario Strikers, there he is. If he plays Battalion Wars, there he is. No muss. No fuss. Instead, Nintendo forces me to find out someone's friend code and type it in for each game. We live in a lazy world. I shouldn't need a rolodex with 12 digit numbers to play a game with someone!

It seems that Nintendo has been watching too much "To Catch a Predator" lately. It wasn't too bad until I heard about how online matches in Super Smash Bros. will work. Totally anonymous fighting? Haven't they heard of online rivals? Social gaming is huge and Nintendo is putting us all in the shadows. I can't even chat with someone I've added as a friend! They may call it "parental controls". But, it shouldn't be Nintendo's responsibility to control children’s actions online. I believe it's all on the parents. If you’re a responsible parent, you'll have a responsible kid.

It's all a matter of trust. They've been in this business a long time. I believe, in the end, they know what they're doing. Sometimes going against the grain works. But no matter what Nintendo does or what directions they go in, I will be right there behind them along with my fellow fanboys. Oh, Nintendo, we'd follow you off a cliff!



-mwb-